![]() You will then be able to make the mist reappear at will thanks to a new NPC who appears in the Fallgrim Tower, Thestus ( picture2). To clear the mist, you must give the Gland to the Old Prisoner in the Fallgrim Tower. Note also that the Frog Chests are now open. Back in Fallgrim with this famous gland, you will discover that the whole place is covered by a thick mist and that new enemies populate the area ( picture1). Now, the MOST IMPORTANT thing about this playthrough is to never acquire a shell.This part of the Mortal Shell Walkthrough is dedicated to the area of The Mist that you will visit for the first time after recovering one of the Sacred Glands. As soon as you land in Fallgrim and crawl through that super long tunnel, DO NOT pick up the Harros shell that is on your left. You are going to be playing without a shell. This will be tough, yes, but not as impossible as it might seem at first.įirst things first, we need to find the strange altar. You may recall a tunnel near Gorf that I mentioned in the first playthrough. ![]() That is where we’re headed.įrom the start, move forward, trigger the short cutscene, then turn to the right. Follow the water down to where a sturdyman is seated. Hang a left here and then continue straight until you reach more water. Turn left and follow the water around until you reach Gorf. Go past Gorf and up the path slightly to the left. Rolling a lot here can help avoid all the attacks and especially the poison frogs. The nice thing about not using a shell is that you have a TON of stamina. Yes, you die in one hit, but you can also sprint, roll, and attack almost indefinitely. It’s pretty similar to using the Tiel shell. In fact, that can be good practice for anyone struggling with this run. Interact with the shrine in this tunnel to enter the obsidian dark form and unlock the achievement.įrom here, we’re going to make our way to Fallgrim tower. It’s probably easiest just to die and respawn back at the start. Whenever I exit this tunnel, I seem to get poisoned by a frog immediately. So, from the start, head straight through the water this time, pass through all the brigand boys, and eventually the wooden door to the tower will be on your left. Before we attempt to take on any of the temples, we're going to need a +5 weapon. Getting these quenching acid upgrades will probably be the hardest part of this run, save for beating the final boss. But once you have a +5 weapon, things will be a bit easier. Think of it this way: You don’t need to worry about losing tar because we’re not upgrading any shells. You don’t need any healing items, and it doesn’t matter how many times you die. All you have to do is run by basically everything. The only enemies we have to kill are the 4 main bosses. Pick up one near the burning statue in fallgrim. Pick up one more in the beginning of the Crypt temple. Pick up two more from iron maidens in the Shrine of Ash temple, and 2 are available from Vlas the merchant for 2,500 tar each. That gives us 5-6 quenching acid to work with. Let's start by grabbing the one in fallgrim. Head into the Grisha room across from the wooden door. Lead the Grisha away from the chest and then loot it when it’s safe for the Mechanical Spike. Move left from the chest and back toward the way you entered for a tunnel here. This is a long tunnel that has a sturdyman and a bunch of bear traps upon exiting. Lure the sturdyman into a trap and run by him. Just continue moving forward, and absolutely spam that button to roll your way past everything. Go past the big burning statue and into the campsite on the hill behind. There is a chest here with a quenching acid - you can harden while looting the chest if need be (remember, it doesn’t matter if you die). The second you’ve acquired that quenching acid, you’ve done what you needed to do here. Go upstairs in the tower and loot the tarnished seal from the old prisoner, then go to the workbench and add the acid and spike to your sword. Head out the wooden door, past the brigands. Turn right at the swampy water, past the stone column, left at the stone shrine, and straight ahead to the bat tree. Take a slight left through the cave and go straight through this area. ![]() Then, go through the portcullis and enter the crypt, making sure you're dodge rolling all the way. In the crypt, roll past the two venom dudes and the spear throwers. When you reach the room with four exits, go left, and stick to the left-hand side at the fork.
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